I’ve been forcing myself to keep making progress on my older models before I’m allowed to work on the new ones. I finished converting this one two years ago and it’s finally done. I have a lot of trouble with white and yellow, but I am really happy with it. The weathering on the blade is probably the best I’ve ever done. What I’m not happy with is the camera. The yellow is not supposed to glow. I think it’s going to be replaced soon.
One of the units I have been anxious to see some from Warlands is the scrap mech. I built this conversion when I found out that the rules would be available in the core rulebook, long before the model was released. I have a number of the old Mechwarrior clix mechs that were made by WizKids. Several of them we referred to as ‘Tonkas’ because they were yellow contruction vehicles that had little use in the game. This one was a modified forestry mech.
The conversion was really simple. I used a hobby knife to remove the clear plastic cockpit. I used the existing glue line so it was pretty easy. I cleaned up the old superglue to make a smooth joint. I looked through my bits for a pilot and discovered a Stan Johansen driver that would work. I cut off the barrel of his pistol to make it look more like a control device. To continue the effect, I used the built in articulation to give the mech a pose similar to the driver and then glued the joints in place.
Painting was straightforward. Drybrushing and solid colors, varying them to provide some contrast. I painted on details to break up the large areas of color. I got to the driver last. Looking down I realized that if I didn’t do something the driver would not be very visible on the gaming table so I decided to add some contrast to him. I painted his armor to look like an old street sign and had him wear a tiger striped football helmet. He’s hard to miss now. I gave the model a good weathering and it’s good to go.
This guy should get me by till the actual model is released by Abberant. As it turns out a preview was recently posted on Aberrant’s forums, so the wait won’t be much longer.
In a previous post I showed a Hot Wheels car that was ready made for the post apocalyptic wasteland. This is the completed model, ready to play. The only modification I did was to add armor plates over the ugly rims. I’m really happy with how it turned out.
These little guys were an impulse buy at Origins this summer. They are made by Reaper Miniatures and are part of the Chronoscope line. They are meant for 28mm heroic scale, but are short, about 20mm tall. They come with a Warmachine size bases and were intended to be two to a base. I rebased them on pennies and painted them similar to my Brigade Games 28mm invaders. I’ve included a couple comparison shots.
I intend to write up some rules for these guys as a Warlands gang. I have a transport for them in the works and I hope to use it as a random surprise in my big game at Charcon this October
During a recent walk through the toy aisle I noticed something bizarre. Hotwheels new 2012 models include a car that has been hollowed out and had the cockpit and engine replaced by a crazy looking motorcycle. It was a completely unrealistic toy that used two different scales on the same model. Something in the back of my head made me look closer. Unlike most Hotwheels cars, this one was modeled with a driver. It occurred to me that maybe I could turn the middle part into a bike for Warlands. I was strapped for time, so I tossed two into my buggy and went on about my business.
Once I had time to look at my findings I wasn’t too impressed. There wasn’t much detail and the part was made from die cast metal. It would be very hard to work with. I grabbed one of the passengers from an package of Warlands bikes and checked the scale. The proportions were about dead on. I thought about it for a bit. I decided that I could toss something together quickly and have two more bikes for two bucks. Not a bad deal, really.
The first step was to remove the axle that allows the bike to rock back and forth on the toy. None of my normal tools would scratch the die cast metal, so I pulled out the hacksaw. I carefully removed the front bar, and then left enough on the back bar to allow me to connect the rear axle. I used the hacksaw to put a notch where the axle would rest. I tried to clean up the bikes as best as I could, but stopped before I pulled out the dremel and files. I didn’t want to spend that much time on a two dollar project.
I took the rear axle of the car and used a wire cutter to cut the axle down to about a third of its normal length. I used gap filling superglue to glue the wheels onto the axle and then to the notch I had cut on the bike earlier. I made trikes because they would both look better and be easier to construct.
The front wheel was a little more complicated. I sanded the front of the motorcycle and the wheel to make a flat fit and glued the two together. I then cut a short piece of round sprue and glued it inside the concave part of the wheel as a spacer. Finally I cut some plasticard strips to the right length and glued them on either side of the front wheel. It won’t win any awards, but it will do just fine on the gaming table.
I paused for a moment then to figure out what I was going to do to make it fit the post apocalyptic aesthetic. I thought of armor plates or strapped on gear but that did not seem like it would work well. I finally decided that the rough parts that I skipped cleaning would do as corrosion and abuse, and I would strap on some guns. Who doesn’t love more guns? I pulled out a couple light machine guns from my bits box. One is from a Warlands accessory pack and the other from Stan Johansen. Satisfied, I primed them black and set them aside to dry.
Holiday activities pulled me away from the project for the rest of the day. While working on dinner my oldest son says, “Oh, Dad. I moved your Tron bikes so I could work on something. ” I thought “Tron bikes? I don’t have any Tron bikes”, and the light came on. Something had been bugging me about these bikes and there it was. It’s only my screen name and avatar. I was obligated to paint them accordingly now.
I primed the bikes again in white. Painting them to be faithful to Tron Legacy would be beyond my skill and hard to see on the tabletop. Instead I went for a more Tron 1.0 paint job with a few nods to the Tron Legacy bikes and living in a desert wasteland. Again I didn’t try too hard, this is a 2$ project after all. I am happy with how they turned out all things considered.
One of the highlights for me at Origins this year was the Warlands Big Bash. I was about half an hour early for the event but that gave me some time to chat with Tony and Bryan who are both great guys. Tony pulled out his new toys to show me. The gyro copter and motorbikes that were recently released, along with a couple character models which were really nice. I wasn’t allowed to take pictures so no asking.
One of the models is based on the pin-up girl which is featured on their website. The proportions on the model were rather generous, even more so than the source material. Tony grinned and explained that the sculptor assured him that the size of the model’s features were based on his lady and that it was well researched. The previously announced wasteland wanderer model was even better, and it is in my opinion the best sculpted pedestrian model for Warlands to date. They are concentrating on character models based on the feedback from players. Generic infantry can be found easily in this scale as plastic model kits. Aberrant recognizes this and is concentrating on interesting flavor pieces for your war band.
More interesting than the models, Tony showed me the most recent print of the Mac’s Body Shop. This is the section from the core rulebook that details how to customize your vehicles and what kind of gear you can put on them. All I can say is WOW! If you want to build it, the rules are in there. It presents the frames and base stats for many different kinds of vehicles. From bikes to several different sizes of cars to trucks and what have you. You can give them weapons, engines, armor whatever you want. The rules for how to upgrade the published cars are clarified and there are many more options, including dropped weapons. If you want crunch and customization, it’s in there.
What about the game? Well it was a blast. This was originally posted as a 200 point brawl, but with the number of players that showed up, that would have been impossible to fit on the table. They decided to reduce forces to three vehicles each. I had brought most of my vehicles and which turned out to be a good thing when Tony and Bryan combined quickly ran out of vehicles to use. The table was full of players and cars and chaos ensued. There was way too much going on to give a play by play, so enjoy the pictures after the jump.
With that out of the way, here are a few pictures of an Alice in Wonderland themed board that Reaper was using for their Warlord game.