Archive for the “TechCommander” Category

My son has a number of the plastic Star Wars Miniatures that WOTC put out.  One of his favorites is the AT-ST model.  Today he suggested that we battle his robot against my robot.  Not a bad idea.  I did some research and then pulled out the spreadsheet.

Here’s what I came up with for stats.

Name: ATST

Type: MSV

AC: 3

Speed: 20

Crew: 2

Jump: N/A

Free Weight: 1

Free Power: 16

Standard Gear:

  • Trueshot x2
  • Sideswipe
  • Spitter

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I’ve been tinkering with custom units in TechCommander.  In the process, I put together a Google spreadsheet.  It is publicly available here if you want to copy it for your own use.  It’s pretty basic, but I may expand it in the future.

Here is the full URL

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Waaay back when, when rocks were soft and dirt was new my best friend ran a gaming store.  He stocked the Mutant Chronicles Warzone game.  It was on the list of things were were going to do, but we never got around to it before he closed the store and went to school.  I had chosen to play their Imperial faction, and had bought a small army, most of which was re-purposed or sold.  One of the models which I loved was the Hurricane Walker.  It was a monstrous hunk of lead.  I loved the sheer over the top design of a World War Two bomber on legs.

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Apologies in advance.  This is more of a rambling journal entry than content.  Charcon was a big success and I have a lot of excitement and enthusiasm right now.  I need to think through what I want to do now rather then starting a bunch of projects that I will never get finished.  If I put my thoughts here, in a public place it will help keep me focused.  I have discovered that getting things finished and then playing with them is awesome and I want to do it more.

With a load of new stuff for TechCommander from Charcon, I have been thinking on what I want to do with it.  I also have three boxes of Wargames Factory Shock Troops, several boxes of Starship Troopers minis and a number of one off projects that have been sitting around waiting to be worked on.   This does not even remotely cover the two 40k armies that are collecting dust.   I have a lot of fun with Warlands and I have a lot left to paint, but now that my convention responsibilities are over, my enthusiasm is pushing me in a different direction.

I haven’t given up on my Warlands stuff to say the least, but my interest in is moving from building to actually playing the game for a while.  Since the local game shop has a play room for the young kids, I am promising myself to play Warlands once a month.  I still have a pile of cars left over from my “Keep What You Kill” demo, so I think I will run that a few times and plant the seeds of a few armies to play against.

So where is my modeling going?  For the moment, TechCommander.  I need to get together enough models that we could play games at the local store.  My first model, the limited edition AC3 Sparrow is pretty much complete.  It served me well at the con and it more than earned its paint.  I also have an AC4 Gladiator, which I have started cleaning.  It has lots of bubbles and flash and I really like the design so it will take me a while to finish.  The more I like something, the more OCD I get about it.  I got an AC4 Wartoad, and two AC2 Stingray grav tanks. Finally I was given a play-test model of the AC4 beast, in a bit of generosity that blew me away.  Seriously, the SDGS guys are top notch.

This gives me a lot to work with, but I am going to need some infantry and some other models if we are going to be able to have a decent death match.  I think that I can combine projects and meet the goals for each.  Lets start with those Shock Troopers.  I got these specifically to build up some NCR Rangers.   They look very close to the iconic picture from the front of Fallout: New Vegas.  TechCommander’s infantry rules are detailed enough that I could easily work them up and include them.  They would probably rely on tanks for vehicle support mostly.  The toy walker from the movie Avatar that I got on clearance will convert nicely to a large MSV and suit their retro-scifi style.  I also have an Imperial Hurricane walker from Warzone that never got finished that would suit them as well.  This gives me a bunch of infantry, an AC6 MSV and an AC3 MSV to add to the table.  The Starship Troopers models give me more infantry, and depending on the size, a few custom walkers that are probably AC2.  I also have a few 1/50 scale German WW2 tanks that are sitting around that I could stat up and toss in.

This gives me quite a haul.  I doubt I will be able to get all of it done, but killing two proverbial birds with one stone makes it easier to keep motivated.  I also have a sculpting project that I need to figure out, and I need to find time to do actual gaming.  I also intend to write some useful articles for Warlands for their Data Dump magazine and  for this blog as well.  Since I’m in on the ground floor with TechCommander, I would like to put up rules articles and build up the content for it.  Don’t be surprised if you see conversion articles for 40k and Starship Troopers in the near future.  TechCommander infantry work so much like the Mobile Infantry, it is just crying out for it.

OK, rambling accomplished. It’s time to get some actual work done.

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Sea Dog Game Studios had a great presence at Charcon again this year and you can find my picture gallery after the jump.  They ran the deathmatch scenario and there were lots of enthusiastic players and they sold out of starter kits.  In the interest of disclosure, I need to mention that I have started sculpting work for Techcommander. 

The last morning of the convention, an impulse buy by Dave turned into a special scenario as the town was overrun by vandals that filled it with lawn flamingos.  Brian quickly assembled a trophy to give to the player who destroyed the most of these blights on architecture. 

Enjoy the show.

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TechCommander is a great new game that saw it’s official release at Origins.  I bought the rulebook and a pair of MSVs (mechs) to work on.  It’s worth your time to check out.  It uses a lot of interesting ideas and is unique in that it embraces advances science fiction technology instead of being a WW2 game with sci-fi icing.  This post is another picture dump, so enjoy the giant stompy robot goodness.

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